python扫雷代码源码(python入门教程()

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自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

http://www.saolei.net/BBS/

python扫雷代码源码(python入门教程()

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,Pillow,numpy,opencv可通过 pip install –upgrade SomePackage 来进行安装注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

python扫雷代码源码(python入门教程()

二、关键代码组成

1·找到游戏窗口与坐标

#扫雷游戏窗口class_name = "TMain"title_name = "Minesweeper Arbiter "hwnd = win32gui.FindWindow(class_name, title_name)#窗口坐标left = 0top = 0right = 0bottom = 0if hwnd:    print("找到窗口")    left, top, right, bottom = win32gui.GetWindowRect(hwnd)    #win32gui.SetForegroundWindow(hwnd)    print("窗口坐标:")    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))else:    print("未找到窗口")

2.锁定并抓取雷区图像

#锁定雷区坐标#去除周围功能按钮以及多余的界面#具体的像素值是通过QQ的截图来判断的left += 15top += 101right -= 15bottom -= 42#抓取雷区图像rect = (left, top, right, bottom)img = ImageGrab.grab().crop(rect)

3.各图像的RGBA值

#数字1-8 周围雷数#0 未被打开#ed 被打开 空白#hongqi 红旗#boom 普通雷#boom_red 踩中的雷rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

4.扫描雷区图像保存至一个二维数组map

#扫描雷区图像def showmap():    img = ImageGrab.grab().crop(rect)    for y in range(blocks_y):        for x in range(blocks_x):            this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))            if this_image.getcolors() == rgba_0:                map[y][x] = 0            elif this_image.getcolors() == rgba_1:                map[y][x] = 1            elif this_image.getcolors() == rgba_2:                map[y][x] = 2            elif this_image.getcolors() == rgba_3:                map[y][x] = 3            elif this_image.getcolors() == rgba_4:                map[y][x] = 4            elif this_image.getcolors() == rgba_5:                map[y][x] = 5            elif this_image.getcolors() == rgba_6:                map[y][x] = 6            elif this_image.getcolors() == rgba_8:                map[y][x] = 8            elif this_image.getcolors() == rgba_ed:                map[y][x] = -1            elif this_image.getcolors() == rgba_hongqi:                map[y][x] = -4            elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:                global gameover                gameover = 1                break                #sys.exit(0)            else:                print("无法识别图像")                print("坐标")                print((y,x))                print("颜色")                print(this_image.getcolors())                sys.exit(0)    #print(map)

5.扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗def banner():    showmap()    for y in range(blocks_y):        for x in range(blocks_x):            if 1 <= map[y][x] and map[y][x] <= 5:                boom_number = map[y][x]                block_white = 0                block_qi = 0                for yy in range(y-1,y+2):                    for xx in range(x-1,x+2):                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                            if not (yy == y and xx == x):if map[yy][xx] == 0:                                    block_white += 1                                elif map[yy][xx] == -4:                                    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):                        for xx in range(x - 1, x + 2):                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                if not (yy == y and xx == x):                                    if map[yy][xx] == 0:                                        win32api.SetCursorPos([left+xx*block_width, top+yy*block_height])                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTDOWN, 0, 0, 0, 0)                                        win32api.mouse_event(win32con.MOUSEEVENTF_RIGHTUP, 0, 0, 0, 0)                                        showmap()#点击白块def dig():    showmap()    iscluck = 0    for y in range(blocks_y):        for x in range(blocks_x):            if 1 <= map[y][x] and map[y][x] <= 5:                boom_number = map[y][x]                block_white = 0                block_qi = 0                for yy in range(y - 1, y + 2):                    for xx in range(x - 1, x + 2):                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                            if not (yy == y and xx == x):                                if map[yy][xx] == 0:                                    block_white += 1                                elif map[yy][xx] == -4:                                    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):                        for xx in range(x - 1, x + 2):                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:                                if not(yy == y and xx == x):                                    if map[yy][xx] == 0:                                        win32api.SetCursorPos([left + xx * block_width, top + yy * block_height])                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)                                        win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)                                        iscluck = 1    if iscluck == 0:        luck()#随机点击def luck():    fl = 1    while(fl):        random_x = random.randint(0, blocks_x - 1)        random_y = random.randint(0, blocks_y - 1)        if(map[random_y][random_x] == 0):            win32api.SetCursorPos([left + random_x * block_width, top + random_y * block_height])            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)            fl = 0def gogo():    win32api.SetCursorPos([left, top])    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)    win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)    showmap()    global gameover    while(1):        if(gameover == 0):            banner()            banner()            dig()        else:            gameover = 0            win32api.keybd_event(113, 0, 0, 0)            win32api.SetCursorPos([left, top])            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0)            win32api.mouse_event(win32con.MOUSEEVENTF_LEFTUP, 0, 0, 0, 0)            showmap()

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